Brawler Basics: Poco

Hey Guys! Its Galaxy here back with another post, this time a rare, and one which you may potentially start with… Poco!

Stats: Poco

Overview

– Rarity – Rare

– Movement Speed – 720

Attack:poco attack aim

– Range – 7 Tiles

– Reload – 1.6 Seconds

– At Level 1:

– Hitpoints – 3800

– Damage – 660

– At Level 10:

– Hitpoints – 5320

– Damage – 924

Super:poco super aim

– Range – 10.33

 – At Level 1:

– Heals 1840

– At Level 10:

– Heals 2576


Attack: Power Cord

poco attack“Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the waves take damage.”

Poco’s basic attack, Power Cord deals a medium amount of damage a single time to each enemy in a huge area, allowing him to chip down the enemy’s health consistently and regularly. Due to its huge range and spread, it can easily control choke points and deal with several weakened enemies at a time.

Super: Encore

poco super

“Poco plays an uplifting melody that heals himself and any teammates within range. Encore!”

Poco’s super heals a large amount of health to all friendly brawlers (but not sidekicks such as Nita’s Bear) in a HUGE area. Like, huge. The attack also heals over walls, so you can easily recover your entire team, allowing them to leap back into battle. However, as the super does not do damage, it does not recharge Poco’s super, so when you get it, make sure you use it wisely!

Star Power: Da Capo!

“When Power Chord hits friendly Brawlers they now heal for 400 health”

Poco’s Star Power enables him to heal his team consistently, with or without his super! Da Capo heals friendly brawlers (once again, not sidekicks) hit by Power Cord 500 hitpoints, letting him further his capacity for supporting his teammates and sustaining them in battle.


How to use Poco

As Poco’s main role in a match is to support his teammates, he does extremely well in co-op situations, and when survivability is extremely important, such as in Gem Grab and Bounty.

In Gem Grab, Poco does extremely well due to his ability to control a large area of the map and his healing abilities. Because of this, and his relatively large sum of health, Poco is best used as the Gem Carrier, and as a support for another gem carrier. Poco also does well in maps with large open spaces, as he can control those large areas which define the map extremely efficiently.

In Showdown, or namely, Duo Showdown, Poco does well when powered up, as he can quickly dish out large sums of damage at a time, and poke around in bushes, easily scoping out possible threats. However, if Poco is not powered up enough or is up against tanks, Poco can do badly due to his relatively low damage output and the high health of the enemy. Poco does better in maps which are more open and do not have large numbers of walls.

In Heist, Poco does not do as well due to his low damage per second ratio. He does not have much mobility or utility, and his regular attack is not effective against the enemy safe, the main target of the game mode. Sure, Poco’s super can allow him to have some use in Heist, but he simply does not do enough damage to do well in Heist.

In Bounty, Poco does well at weakening a large group of opponents at the same time. His super can greatly improve the survivability of a team. Poco does extremely well as a flanker or a finisher as his attack pierces enemies. However, be cautious of Poco’s health, as many enemy brawlers can probably out-damage him, causing him to be easily eliminated.

In Brawl Ball, Poco is a brawler who is often overlooked. Poco is actually quite a solid pick for this game mode. His main attack has crowd and area control, and his super has survivability, all of which are key aspects of this game mode. However, like in Showdown, in maps which have many walls, Poco should not be used, as it can be hard to use his attacks effectively.


Quick-fire or Manual Aim? 

Most people would say that Poco’s attack is almost guaranteed to be best with quick-fire, but there are many reasons as to why manual aim may be useful as well. Let’s assume the enemy team has spread out, but still enough for you to hit them both with one attack. As quick-fire will center on one target, you will only be able to hit one enemy, compared to the 2 you could have hit. In most situations, quick-fire is a good choice, but keep in mind the use of Manual aim with Poco as well.

Also, Poco’s super will center on an opponent if you quick-fire, instead of a teammate, so never quick-fire his super if you want to get the maximum value out of it.

Conclusion

Poco is a brawler who is built for crowd control and support. His regular attack is best used to scout around bushes and deal with large groups of enemies at a time. Poco’s super is not wasted if used on healing a single teammate, so do not hesitate to do so. Finally, don’t focus too much on being on the frontlines, as Poco is not built to deal a lot of damage.

That’s it for this post! I hope you enjoyed this Poco guide. See more guides on our website by searching for them under the “Guides” category. Check out other guides in the Brawler Basics series by going to the Categories dropdown in the sidebar. Thanks for reading, and as always, brawl on!

Poco3.png

 

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